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17 June 2026

Behind the scenes: making TinyTravlR rock-solid before launch

A peek under the hood at the automated safety net we just added โ€” so every clue, login code, and reward works exactly as it should while you're out exploring.

We're building TinyTravlR in the open, and every so often we like to pull back the curtain on what's happening behind the scenes. This update isn't a new city or a shiny feature โ€” it's something quieter, but it's the kind of thing that makes everything else trustworthy. ๐Ÿงญ

Why this matters when you're out exploring

A scavenger hunt is a bit unforgiving. You're standing on a cobbled street, phone in hand, kids getting restless โ€” and a clue that doesn't load or a login code that won't arrive isn't a minor annoyance, it's a ruined afternoon.

So before we open the doors wider, we wanted a way to know โ€” not hope โ€” that the important things keep working every single time we change something.

What we actually added

This week we built an automated test suite: a collection of little checks that run by themselves every time we touch the code. If a change accidentally breaks something important, the checks light up red and the change never reaches you.

Right now they keep an eye on the parts that matter most:

  • Logging in โ€” your one-time codes are created correctly, expire when they should, and old codes stop working once a new one is sent.
  • Keeping things fair โ€” the limits that stop bots and spam from hammering the sign-in page behave exactly as intended.
  • The mystery word โ€” those letters that reveal themselves as you solve clues appear in the right order, every time.
  • Every language โ€” TinyTravlR speaks six languages, and a check now makes sure none of them is missing a single phrase. If the English version gains a new button, the test won't pass until Dutch, French, German, Italian, and Spanish have it too. ๐ŸŒ

A safety net, not a spotlight

The honest goal here is that you'll never notice any of this. No bug to report, no broken clue, no "hmm, that's weird." Just an adventure that works.

Good groundwork is invisible when it's done right โ€” you only feel it when it's missing.

What's next

More of the same, plus we're starting on full end-to-end tests that play through a whole adventure automatically โ€” start to finish, just like you would. And then it's back to the fun stuff: new cities and new features.

Thank you to every tester walking these routes with us and telling us what works. You're the reason we're sweating these details now, while it's still early. โค๏ธ